Game Design
Game Environment
​Design
An educational game to improve English vocabulary in the form of a turn-based RPG with an Active Time Battle system where players would need to match words to their correct definition.

This game was to feature 3 different player characters with their own unique stats and skills. It was planned that we would have 10 different levels with different monsters in each one by the end of semester two.
The overall feel of the game we intended to create was to have it so when players were playing the game, it would feel like they’re not playing an educational game at all and that they were just having fun playing a game just like they normally would with any other game.
The art style of the game was also planned to be low-poly to create a fun and visually appealing style.
Game Character
​Design

The game genre is adventure, educational
and turn-based RPG.
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Development software:
Unreal Engine 4 (for Game Engine),
Maya (For 3D Model Software),
PhotoShop (for Graphic Editor),
Audition and Audacity (for sound),
Github Desktop (for repository)
and Mixamo (for animation).


Target audience are those with a basic understanding of English and who are willing to improve and expand their English vocabulary, especially international students. Moreover, this game is suitable for those people who lack the motivation to learn English and it will encourage them to enjoy the process of learning.
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This game will be developed first on the PC using Unreal Engine 4 and eventually, the game will be able to be ported to smartphone devices such as IOS and Android.

